Flap 24/04/08 Changes that I would like to implement for DS frotz written by papafugi http://gugusse.central.free.fr/papafuji/ This is a "Todo" list. I haven't implemented anything yet. New Features (1:top priority) ------------ 1 - Load story files from the card 2 - Enable to scroll back to what has been written on the screen previously (key L and R ?) 2 - Enable to call back the commands previously written. (key up and down ?) 2 - Minimum support for special character ( 'à' is printed 'a' ) 3 - Allow user to costumize the verbs list to be called with the pen, the icons, and their position 3 - To keep a presentation as good the one as the existing packages, it would be interesting if the user could stick the babylon xml file, with a picture. So when browsing the games, the info would be displayed. 3 - Improved command recall : Can call the verb only (first word of previous sentence), or the complement only (all the rest of the sentence) (I have never seen that on an interpreter. Though I think that it could be usefull) 3 - Enable to take notes, copy extracts of the text and do some drawings as we play. (have a note book). This would probably be saved as picture file (I am not sure that I what to mess up with having to deal with including text and image data mixed together. Transforming text into picture is not as efficient in terms of data management, but way easier to code). 3 - Have compatible saved games with the computer 3 - Allow to use different fonts 3 - Full support of special character ( 'a' is printed 'a') Bugs (1:top priority) ---- 1 - When getting text from the screen, the letters on the keyboard are mixed. (and the different keyboard functions seem to stop responding for a short while. Might be something different) 3 - When typing letters on the pad, the bottun on the screen are sometimes blocked.